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Devlog
Submission to rae jam
Pyro PD
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Devlog
Post-Mortem
April 29, 2025
by
edenwaith
A week-long game jam proved to be a good starting point for Pyro PD. In the end, I was able to create something demonstrable, but there is still several items remaining to make this more closely match...
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Day 7
April 28, 2025
by
edenwaith
#badges, #game jam, #playdate
Last day of Rae Jam! I'm cleaning up the project and getting things into a semi-suitable form for submission into this Playdate game jam. I didn't finish everything I was hoping for this little projec...
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Day 6
April 26, 2025
by
edenwaith
Got a new Playdate (with a teal cover) and set it up. Fortunately, system software 2.7.1 was available, so I can now build Pyro PD onto it for testing! The app built and ran fine on the device, howeve...
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Day 5
April 26, 2025
by
edenwaith
Got the sprite animations working. Was initially encountering a bewildering crash (attempt to index a nil value (field 'animation')), but the solution was quick, by just adding the "CoreLibs/animation...
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Day 4
April 25, 2025
by
edenwaith
Experimenting with moving the sprite around and looking through the various Playdate SDK samples. Looking at drawing arcs and other techniques which will likely be used as the firework arcs through th...
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Day 3
April 24, 2025
by
edenwaith
#graphics, #sound, #MIDI
Continuing work on image assets for the firework sprite. Constructed a quick n' dirty background to get something displaying. Added the sprite and placed it into the scene. Initially, nothing displaye...
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Day 2
April 23, 2025
by
edenwaith
A little progress makes the game go round! Working on image assets, the icon, card, and launch image. Some of these images will also go into some sprites, as well...
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Day 1: Beginnings
April 22, 2025
by
edenwaith
As part of rae jam (the first game jam I've participated in), I've started up a new Playdate project based off of the Fireworks screensaver, part of the Pyro! suite for the classic monochrome Macintos...
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