Day 3


Continuing work on image assets for the firework sprite.

Constructed a quick n' dirty background to get something displaying.  Added the sprite and placed it into the scene. Initially, nothing displayed.  Needed to add the gfx.sprite.update() line in the main update function.  Then updated the background again with a new background, but based off of a real constellation.

Inspired by the particular star configuration, I decided to add some MIDI music for some atmosphere.  Inspected the MIDI track in Logic Pro to listen if the song sounded decently and to see how many tracks were present.  Fortunately my work on One-Armed Space Bandit proved useful so I could copy and paste over a bunch of methods to get the music up and running in just a couple of minutes.

The 2.7.0 Playdate SDK is now available, so I obviously had to try it out during a game jam (right?).  However, the system software is still at version 2.6.2, and I cannot install software from the 2.7.0 SDK onto my device...yet.  Oops.  Good thing this isn't going into production tomorrow, right?

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